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Developing Collaborative Understanding
Communities of practice need to develop a collaborative understanding of their domain. The key idea of the approach is interweaving the development of a shared information repository and vocabulary (ontology) and dialogues about them. That means the CoP can collect and bookmark web resources around their area and build up a common multilingual vocabulary (ontology), which is used to organize the web resources by annotating them during the bookmarking process.Structured dialogues, designed as dialogue games, are used to support the negotiations and development of a collaborative understanding of their domain; i.e. to discuss and refine the ontology; to critically discuss and assess the resources (e.g. reflecting and debating the correctness and quality). At the end, they provide a record of dialogue performance that is linked to the related resources and are accessible and searchable. In this way there is a continuous connection between resources, ontologies and dialogue processes within the CoP and developments are traceable.
Collecting Resources: Bookmarking and Annotation

Users can add semantically annotated web documents to the shared information space. For this they can use a bookmarklet within the browser or an annotate page within SOBOLEO. It opens a pop up window with URL and title already filled in based on the page that is open in the browser. For annotating the resource, the user can use any concept from the collaboratively developed ontology or arbitrary (multi-word) tags. New tags are automatically added to the ontology as „prototypical concepts“; users can consolidate and move them within the ontology later. This way we allow for the seamless gathering of new concept ideas when they are occurring. During the
annotation the user is supported with auto completion of entities in the ontology to create awareness for and encourage users to reuse these. Additionally, the bookmarking and annotation tool allows the instant initiation of discussions about the web resource and/or its classification. When saving the bookmark and annotation, the system automatically fetches and indexes the contents of the page. The crawler is able to parse HTML, pdf and both the 2004 and 2007 MS Office format. When saving the bookmark and annotation, the web
document annotation management service automatically sends out a crawler to fetch and index the contents of the page. The crawler is able to parse HTML, pdf and both the 2004 and 2007 MS Office formats.
A Shared Vocabulary: Collaborative vocabulary construction
The ontology visualization and editing interface enables users to structure the concepts with hierarchical relations (broader and narrower) and to indicate that concepts are “related”. Concepts can have a (multi-word) preferred label and a description in multiple languages;
they can have any number of alternative and hidden labels (according to the SKOS format which allows us to seamlessly work with half-formalized domains and it is relatively easy to understand for non-modelling experts). The collaborative editor can be used by several
users at the same time. Changes are immediately visible and effective to all users and the ontology‘s usage (e.g. for search). The editor also provides the possibility to see performed dialogues related to a selected concept or start a new dialogue game.

Towards a Shared Understanding: Assessing Web Documents and Negotiating Vocabulary

The InterLoc dialogue game tool enables users to participate in and contribute to structured discussions. Essentially, these dialogue games realise engaging and structured rule-based interactions that are performed using pre-defined dialogue features (such as dialogue
Moves, Locution Openers and a model of turn-taking) that are specifically designed to foster thinking and learning in ways that are popular with users. All contributions or replies are made using Move categories (Inform, Question, Challenge, etc.) and scaffolded through
using specific Locution Openers (“I think…”, “I disagree because…”, “Let me elaborate…” etc.) that have to be used to perform the dialogue. Similarly, rules about the legitimate and logical responding openers, based on the specific openers that are replied to, are offered selectively. We differentiate between critical discussion and reasoning dialogues and knowledge maturing dialogues, where the first one is specifically designed to support the discussion about a web document and its content and quality and the later one to discuss the vocabulary. The users can easily initiate a dialogue game from various points within SOBOLEO, e.g. during the bookmarking and annotating process, when editing the ontology, or browsing through the ontology and bookmarks. Performed dialogues are automatically linked to their related objects. For instance, when navigating to a concept in the browse area, the users can see a list of all performed dialogue games about this concept. The user can have a look at the dialogue‘s transcript by clicking on one of the listed dialogues. Thus, users may reconstruct the changes to those resources. If they do not share the opinion of others, they can also continue a dialogue game. When a user (re-)starts a dialogue, a message is sent to all running instances of InterLoc. The user who has started the discussion and all formerly participating users are asked for participation in this dialogue game. For all other users only the list of dialogue games will be refreshed, but they are free to participate.
Facts
Features
- Bookmarklet-based tagging widget with tag suggestions based on the existing shared vocabulary and the content of the resource page
- Lightweight, browser-based, and real-time collaborative ontology editor based on the SKOS formalism (synonyms, multilinguality, typos, broader, narrower, and related terms)
- Semantic search for resources, taking into account synonyms, broader and narrower terms, but also tag frequency
- Scaffolded dialogue games for reaching agreement about concepts and their relationships
- Traceable dialogue histories
Technology
The tool is based on the SOBOLEO framework (http://www.soboleo.com), a web-based application realized with the Google Web Toolkit. The data representation is based on SKOS in a RDF repository. It is open for integration through its Web Service interfaces (both SOAP and REST are supported).
The Dialogue games are based on InterLoc (http://www.interloc.org), which is open-source and based on XMPP.
Flyer
This description is available as a Flyer.
Publications
2010
Braun, Simone, Zacharias, Valentin
SOBOLEO – Editor and Repository for Living Ontologies
In: d'Aquin, Mathieu and Castro, Alexander García and Lange, Christoph and Viljanen, Kim (eds.): Proceedings of the 1st International Workshop on Ontology Repository and Editors for the Semantic Work (ORES 2010) at the Extended Semantic Web Conference (ESWC 2010), 2010
Ravenscroft, Andrew, Braun, Simone, Nelkner, Tobias
Combining Dialogue and Semantics for Learning and Knowledge Maturing: Developing Collaborative Understanding in the ‘Web 2.0 Workplace’
In: International Conference on Advanced Learning Technologies (ICALT) 2010, July 5-7, 2010, Sousse, Tunisia, 2010
2009
Braun, Simone, Schora, Claudiu, Zacharias, Valentin
Semantics to the Bookmarks: A Review of Social Semantic Bookmarking Systems
In: Paschke, Adrian and Weigand, Hans and Behrendt, Wernher and Tochtermann, Klaus and Pellegrini, Tassilo (eds.): 5th International Conference on Semantic Systems (I-SEMANTICS 2009), Proceedings of I-KNOW 09 and I-SEMANTICS 09, Verlag der Technischen Universitt Graz, 2009, pp. 445-454
Braun, Simone, Schmidt, Andreas, Zacharias, Valentin
Mit Social Semantic Bookmarking zur nützlichen Ontologie
i-com - Zeitschrift für interaktive und kooperative Medien, vol. 8, no. , 2009, pp.
Braun, Simone, Schora, Claudiu, Zacharias, Valentin
Semantics to the Bookmarks: A Review of Social Semantic Bookmarking Systems
In: International Conference on Semantic Systems (I-SEMANTICS 2009), Graz, Austria, 2009, pp. 445-454
Nelkner, Tobias
An Infrastructure for Intercommunication Between Widgets in Personal Learning Environments
In: iltiadis D. Lytras and de Pablos, Patricia Ordóñez and Damiani, Ernesto and Avison, David E. and Naeve, Ambjörn and Horner, David G. (eds.): 2nd World Summit on the Knowledge Society (WSKS 2009), Crete, Greece, Communications in Computer and Information Science vol. 49, Springer, 2009, pp. 41-48
Yuan, T., Moore, D., Ravenscroft, A.
Evaluations of a Human-computer Debating System for Educational Debate
In: IADIS Conference on e-Learning 2009, Algarve, Portugal, 17-20 June 2009, 2009
Ravenscroft, Andrew
Learning and thinking on the web: Issues and implications from a decade of digital argumentation
In: Proceedings of CAL 09: Learning in Digital Worlds, Brighton 23-25 March 09, 2009
Maier, Ronald, Retzer, S., Thalmann, Stefan
Collaborative Tagging of Knowledge and Learning Resources
In: Mills, Annette and Huff, Sid (eds.): Proceedings of the 19th Australasian Conference on Information Systems (ACIS 2008), Christchurch, New Zealand, 3-5 December 2008, 2009, pp. 607-616
2008
Lohmann, Steffen, Thalmann, Stefan, Harrer, Andreas, Maier, Ronald
Learner-Generated Annotation of Learning Resources – Lessons from Experiments on Tagging
In: Tochtermann, Klaus and Maurer, Hermann (eds.): Proceedings of I-KNOW ´08, 8th International Conference on Knowledge Management, Graz, Austria, September 3-5, 2008, pp. 304-312
Ravenscroft, A., Sagar, M., Baur, E., Oriogun, P.
Social Software & Developing Community Ontologies
In: Hatzipanagos, S. and Warburton, S. (eds.): , IGI Global, 2008, pp. 432-450
Ravenscroft, A., McAllister, S.
Investigating and promoting educational argumentation: towards new digital practices
International Journal of Research and Method in Education (IJRME), vol. 31, no. 3, 2008, pp. 317-335
Maier, Ronald, Thalmann, Stefan
Institutionalised collaborative tagging as an instrument for managing the maturing learning and knowledge resources
International Journal for Technology Enhanced Learning (IJTEL), vol. 1, no. 1, 2008, pp. 70-84
